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1. Drag/drop players and item types into textfields - in Player Features and Ideas Discussion [original thread]
anything to a input field in the IGB... that would so make my day
- by Project 69 - at 2012.03.30 08:27:00
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2. Can we at least all agree? - in Player Features and Ideas Discussion [original thread]
Jafit McJafitson wrote: Valei Khurelem wrote: EDITED FOR BELOW POST: If players were using this then GM's would be able to spot bots more easily because bots wouldn't be clever enough to aim at the points. Yes, a requirement for aiming ma...
- by Project 69 - at 2012.01.11 12:13:00
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3. Captains Quarter... RED ALERT!! - in Player Features and Ideas Discussion [original thread]
Hello, just a little eyecandy, and probably a pretty easy one to implement. Whenever a player owned station is under attack or in reinforced mode, there could be an alert (without sound). - Station being under direct attack, red alert - Statio...
- by Project 69 - at 2011.12.30 15:38:00
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4. Jumpbridges and API - in Player Features and Ideas Discussion [original thread]
I guess not
- by Project 69 - at 2011.11.24 08:47:00
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5. reload skill - in Player Features and Ideas Discussion [original thread]
Eowyani wrote: From playing on SiSi They have changed reload timers to instant for all ammo types so this would be pointless skill :P. I think there is still a time frame for changing ammo but reloading the same type is instant. Eowyani th...
- by Project 69 - at 2011.11.23 18:15:00
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6. Jumpbridges and API - in Player Features and Ideas Discussion [original thread]
Probably not the first, but anways. With the Jumpbridge changes, can we have a Logfile of who, when and with what someone used the JB. And of course an API for this info would be fantastic. thanks
- by Project 69 - at 2011.11.11 07:37:00
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7. What else would you like to see in the Winter Expansion? - in Player Features and Ideas Discussion [original thread]
Visible missile launchers
- by Project 69 - at 2011.11.07 11:28:00
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8. Control Towers take too long - in Player Features and Ideas Discussion [original thread]
Other possibility would be to have a 3D Holographic table in your CQ to setup POS. - Setup your POS with the modules on the right position and fuel and in which order to online/Anchor - Create a deployment package (which only works if you have all...
- by Project 69 - at 2011.11.07 11:03:00
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9. AFK idea - in Player Features and Ideas Discussion [original thread]
Maybe just add a "Cinematic View". - Focus random objects - Watch your ship from another objects (roid, ship, station, etc...) Wouldn't that be cool for miners?
- by Project 69 - at 2011.11.07 10:50:00
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10. this is how making 0 work... - in Player Features and Ideas Discussion [original thread]
even I can create a macro simulating "human" interaction. and that macro wouldn't even be against EULA since it won't have anything to do with eve
- by Project 69 - at 2011.08.26 06:18:00
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11. API - update - in Player Features and Ideas Discussion [original thread]
but API shows you the fitting and content of the ship too. of course the name would be a nice addition
- by Project 69 - at 2011.08.25 07:04:00
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12. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
- change local to delayed mode wherever players can claim sov - Give us the possibility to "attach" a intel module on gates which will send their gathered information to a specially designed "intel window" - Make those modules hackable which would...
- by Project 69 - at 2011.08.17 15:14:00
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13. Bridging the Gap to Old Earth and Space Outside of New Eden - in Player Features and Ideas Discussion [original thread]
I'm not sure if they would welcome us. since we didn't do spacetravel for millenia I guess they are highly more developped. so at the end they'll turn us in to their minmatar
- by Project 69 - at 2011.08.10 08:53:00
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14. Let us train our alts? - in Player Features and Ideas Discussion [original thread]
Name me one MMORPG where all your chars on one account gain "XP" (here SP) at the same time
- by Project 69 - at 2011.07.30 07:34:00
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15. tax + statistics - in Player Features and Ideas Discussion [original thread]
there are several 3rd party programs/website who do that. all you need is to enter you Full-API key.
- by Project 69 - at 2011.07.29 10:11:00
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16. Mining... - in Player Features and Ideas Discussion [original thread]
always good to have some surprises. just make it that you will actually destroy the item if you "Mine too deep" (so macroers won't get even more iskies)
- by Project 69 - at 2011.07.29 10:05:00
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17. CQ Display again! - in Player Features and Ideas Discussion [original thread]
How about giving us the power to not only select what is displayed on the 3 screens, but give us the possibility to create our own "CQ Apps" To make it simple, add a way to display IGB Pages on the screen where you can click on links and all. Of...
- by Project 69 - at 2011.07.29 07:41:00
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18. Biological Ships/Race - in Player Features and Ideas Discussion [original thread]
this galaxy isn't ours.... we're the aliens in New Eden
- by Project 69 - at 2011.07.20 10:10:00
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19. Really simple browser improvements - in Player Features and Ideas Discussion [original thread]
please add too: - possibility to add several pages as your "homepage" in case you wanna automatically open more than one tab at the start - detachable tabs to create another browser window or "open in new window" - drag item/contract/whatever and ...
- by Project 69 - at 2011.07.18 14:35:00
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20. rorqual in hisec - in Player Features and Ideas Discussion [original thread]
yes, allow them to use jumpgates but make them illegal in highsec. Concord will enjoy this
- by Project 69 - at 2011.07.18 07:12:00
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